Raiding: The Endgame of Rust
Raiding is why most people play Rust. It's the culmination of hours of farming, crafting, and planning — the moment you breach someone's walls and claim their loot. Whether you're raiding or defending, understanding the mechanics is what separates successful players from those who log in to find their base reduced to a foundation.
This guide covers everything: raid costs for every building material, every raiding tool ranked, strategies for online and offline raids, and how to build a raid-resistant base.
Raiding Tools Ranked
Here's every explosive and raiding tool in Rust, ranked by efficiency:
Tier S — Best Raiding Tools
- Timed Explosive Charge (C4) — The gold standard. 1 C4 destroys a sheet metal door. Very efficient for doors and walls. Crafted at Workbench Level 3.
- Rocket (HV Rocket not included) — Best for splash damage. Can hit multiple walls/doors at once. 4 rockets = 1 sheet metal wall. Slightly cheaper per wall than C4 when splashing.
Tier A — Good Raiding Tools
- Explosive Ammo (Explo 5.56) — Most versatile raiding ammo. Use with an assault rifle for surgical precision. Amazing for soft-sides, doors, and TC griefing. Quiet-ish and doesn't alert the whole server.
- Satchel Charges — The budget explosive. Available at Workbench Level 1 (with luck). Unpredictable — they can be duds and need to be re-lit. 4 satchels = 1 sheet metal door.
Tier B — Situational
- Incendiary Rockets — Cheap to research, good for wood/twig structures. Don't work well on stone+.
- MLRS Rockets — Fire from a distance using the MLRS monument. Good for softening compound walls before a ground push.
- Fire Arrows + Flamethrower — For wood structures and TC griefing. The flamethrower is hilariously efficient against wood.
Tier C — Desperation
- Jackhammer — Can destroy soft-side walls. Incredibly slow but free.
- Pickaxe / Hatchet — The "naked raid." Takes forever. Only viable against twig/wood or soft-side stone.
Complete Raid Cost Chart (2026)
This chart shows how many of each raiding tool you need to destroy each building material:
Doors
| Door Type | C4 | Rockets | Satchels | Explo Ammo |
|---|---|---|---|---|
| Wooden Door | 1 | 1 | 2 | 19 |
| Sheet Metal Door | 1 | 2 | 4 | 63 |
| Garage Door | 2 | 3 | 9 | 150 |
| Armored Door | 2 | 4 | 12 | 200 |
Walls (Hard Side)
| Wall Material | C4 | Rockets | Satchels | Explo Ammo |
|---|---|---|---|---|
| Twig | 1 | 1 | 1 | 1 |
| Wood | 1 | 2 | 3 | 49 |
| Stone | 2 | 4 | 10 | 185 |
| Sheet Metal | 2 | 4 | 8 | 150 |
| Armored | 3 | 8 | 23 | 400 |
Soft-Side Raiding
Every wall in Rust has a "soft side" that takes significantly more damage from melee tools. This is the budget player's best friend:
- Stone walls (soft side) — ~8 pickaxes or 3 jackhammers
- Sheet metal walls (soft side) — Not worth it (barely faster than hard side)
- Wood walls (soft side) — Flame arrows or hatchets work quickly
Pro tip: Many bases have incorrectly placed walls with the soft side facing out. Always check with a tool — if the crosshair turns red, you're hitting the weak side.
Raid Economics: Sulfur Cost Analysis
Every raiding tool requires sulfur. Here's the sulfur cost per wall/door destroyed:
| Tool | Sulfur per Sheet Metal Wall | Sulfur per Sheet Metal Door |
|---|---|---|
| C4 (2 needed) | 4,400 | 2,200 |
| Rockets (4 needed) | 5,600 | 2,800 |
| Explo Ammo (185 needed) | 4,625 | 1,575 |
| Satchels (8 needed) | 3,840 | 1,920 |
As you can see, satchels are the cheapest per wall (in raw sulfur), but they're unpredictable and loud. Explo ammo is the most ammo-efficient for doors specifically. C4 is the fastest and most reliable.
Online Raiding vs Offline Raiding
Online Raiding
Raiding while the defenders are online and fighting back. This is the most respected form of raiding in the Rust community.
Pros:
- More exciting and challenging
- Defenders may have gear on them (more loot)
- Community respect — online raiders are valued in group recruitment
- Better content for streaming/recording
Cons:
- Defenders can move loot, despawn items, or call allies
- Counter-raiders can hear the explosions and third-party
- Much higher risk of failure
Offline Raiding
Raiding while the owners are logged off. Universally despised but universally practiced.
Pros:
- No resistance
- All loot stays inside
- Less risk of counter-raids
Cons:
- Considered dishonorable by most players
- Some servers have "offline raid protection" plugins that increase building health while owners are offline
- Less fun
Raid Strategies
Strategy 1: Door Raiding
The most common and usually cheapest strategy. You blow through doors sequentially, following the path of least resistance to the TC and loot rooms.
How to identify door paths:
- Look for the main entrance sequence
- Count doors — fewer doors = cheaper raid
- Sheet metal doors (1 C4 each) are always cheaper than going through walls
Strategy 2: Wall Raiding
Sometimes the door path is too long or too expensive. Going through a wall can skip multiple doors. Stone walls (2 C4) are equivalent to 2 sheet metal doors price-wise, but bypass potentially 3–4 doors.
Strategy 3: Roof Raiding
Many players forget to reinforce their roof, or use weaker materials on top floors. Build up with twig, blow the roof, and drop in from above.
Strategy 4: Compound Raiding
For large clan compounds, use MLRS rockets to soften external walls, then breach with ground forces. Have multiple entry points to split defenders' attention.
How to Defend Against Raids
The best defense is making your base more expensive to raid than the loot inside is worth.
Base Design Principles
- Honeycomb — Additional layer of walls around your core. Doubles or triples raid cost.
- Airlock every room — Never have fewer than 2 doors between outside and your loot.
- Spread your loot — Don't put everything in one room. Split across multiple locked rooms so raiders can't get everything.
- Use garage doors — Garage doors cost 3 rockets vs 2 for sheet metal, but they're much harder to explosive ammo raid.
- Metal + armored mix — Use armored for your TC room and core, metal for the rest.
- Build in honeycomb, not size — A small, thick base is harder to raid than a big, thin one.
Active Defense
- Auto turrets — Place them covering loot rooms and the TC with clear sight lines
- Shotgun traps — Cheap and effective in airlocks and doorways
- Flame turrets — Great for covering window entries and airlocks
- SAM sites — Prevent minicopter/scrap heli approaches (outside defense)
Base Location
- Avoid building near popular monuments — they attract traffic
- Snow biome bases are less visible and less trafficked
- Don't build right next to roads
- Consider building near multiple biomes for diverse resources
Server Types for Raiding Practice
If you want to practice raiding without the hours of farming:
- 10x servers — Farm enough sulfur for a raid in under an hour
- 100x servers — Raid within 10 minutes of spawning
- 1000x servers — Instant raids, focus purely on the PvP aspect
- Modded servers with raid-specific plugins
For the authentic raiding experience, play on vanilla servers or 2x servers where every rocket represents hours of work.
Raid Etiquette (Unwritten Rules)
These aren't enforced, but following them makes you a better community member:
- Don't grief foundations after raiding (place TCs to prevent rebuilding) — it's pointless cruelty
- Don't despawn loot you can't carry — leave it for the next person
- Online raids are more respected than offline raids
- Don't raid the same base twice in one wipe — that's just bullying
- GG in chat is always appropriate after a good raid, win or lose
Conclusion
Raiding in Rust is a complex, expensive, and intensely satisfying endgame activity. Whether you're breaching your first wooden door with satchels or coordinating a 20-rocket assault on a clan compound, understanding the costs, tools, and strategies is what determines success.
Practice on high-rate servers, plan carefully on vanilla, and always check the just wiped page for fresh servers where everyone starts at zero. Happy raiding.